In general, a product name is one of the most important aspects of a brand. In effect, a name is a brand's banner, or headline, and it needs to quickly convey a compelling, meaningful message about the product itself -- the Die Hard Battery is one of the all-time best names in this regard. And given the high importance of product names, it's somewhat surprising that they are so often botched, blundered and bankrupt. Especially in the game industry. A bad name can weigh a game down like a two-ton anchor, or it can act like a booster rocket that helps propels the brand to stardom. There's a lot of psychology at play with product names, and it's smart to use every trick in the book to help your game reach its full potential. A name is most often your potential customer's first contact with your game, and forms that always critical first impression.
Since the early 90's, my partner, George Broussard, and I have researched the qualities that help make for a successful game name. Over time we've created a list of guidelines:
o Short names are better than long names. All other things being equal, if you can come up with a great short name for your game, do it. Doom, Diablo, Quake, Zelda, Halo, Mafia, The Sims, Fable, etc. The problem with longer names is that they are too often reduced to a short-hand version, or reduced to initials (GTA:VC and FFX for example). Both of these work against the brand building process. Names begin to get to unwieldy when they're longer than two or three words -- this should be avoided if at all possible, and in most cases it is possible. (BTW, the full name for Halo is Halo: Combat Evolved, but generally players haven't used the meaningless "Combat Evolved" portion, so the de facto name, and the one the marketing people should have stuck with, is just "Halo." Very short and simple. In this case, even the marketing people couldn't ruin a good name, as players have fixed their error.)
o Avoid punctuation in the game title. If your title has a colon, a dash, periods (Contract J.A.C.K.), or other punctuation, you're just asking for trouble. One of my favorite out-of-control game titles is Descent: Freespace 2 - The Great War. A more recent bad title is True Crime: Streets of LA. Why not just "True Crime"? What does "Streets of LA" add that will increase sales? Absolutely nothing of value. The addition of that colon and the subtitle just screws up a good short name. The same marketing person would have likely named Id's famous shooter something along the lines of, Doom: Hell Breaks Loose on Mars. In short, stay away from punctuation, and the cumbersome titles that usually results from this mistake.
o Avoid sequel numbers. This is the one I expect to hear the most controversy over. People who name their games just love to use sequel numbers, possibly thinking that their customer base is too stupid to figure out if the game is, in fact, a sequel. The problem is that sequel numbers, like Final Fantasy 2 through 10, make each succeeding game look more and more ridiculous, and more and more like a rehash rather than an original experience. Even though, let's say, Half-Life 2 doesn't sound that bad, when does it cross the line into clear absurdity? Half-Life 5? Half-Life 10? Why even start if you know at some point you'll cross that line?
With the Duke Nukem games, we mistakenly named the second one Duke Nukem 2, released in 1993 before we knew any better, but since then we've not used a sequel number, at least not a blatant one. Sure, the next game was Duke Nukem 3D, but that's a slightly more clever way of using "3" in the games title. The coming Duke Nukem Forever follows this same half-stealth tactic, as "Forever" implies the fourth episode.
And that's the key for us: we look at each succeeding game as a new episode, not a sequel. The episode model is the one we see used by television networks and comic books. Take Star Trek, for example: Is each new episode named something like "Star Trek 31: City on the Edge of Forever"? Nope. What about movies? Many movie series wisely avoid sequel numbers, such as the Alien series (except Alien 3), the Indiana Jones series, the Batman series, and the best example of all, the James Bond series. How completely and utterly silly would it be to have those 007 movies named, "James Bond 22: Die Another Day"?! Luckily, this series never got off on the wrong foot by using sequel numbers. It's really only been in Hollywood's recent history that they've fallen into the dark pit of using sequel numbers with exuberant glee. For example, all of those early Frankenstein and Dracula sequels avoided them, and same with the perfectly named Planet of the Ape series, and Bob Hope's many Road to Wherever movies. Does anyone ever have trouble knowing what the name of the current Bond film is? Of course not. Sequel numbers are not only unnecessary, they cheapen the brand in the long term. Get smart, stop using them.
Two more examples of out-of-control names: Age of Empires 2: Age of Kings, Star Wars: Jedi Knight 2: Jedi Outcast.
Oh, and before people ask me, the original name for the Max Payne sequel was going to be simply, The Fall of Max Payne. But, after we sold the brand to Rockstar, they decided to change the name to Max Payne 2: The Fall of Max Payne. A silly mistake, IMO. But hey, they paid us the big bucks to name the game whatever they thought worked best. But, I see this akin to changing the well named "The Mummy Returns" to the unnecessarily burdened "The Mummy 2: The Mummy Returns." See how titles can so quickly go from cool to crap!
o Have a meaningful title. Avoid titles that have practically no meaning, like Zone of the Enders, Allegiance, Far Cry, Syphon Filter and XIII. As one developer friend recently remarked, "I thought a 'syphon filter' might be something used to change a car's oil." Sure, these titles might mean something to players of the game, but they mean nothing to potential buyers, and those are the people you should care about most -- assuming you care about your game being a success.
This is one of the reasons I think Doom is a great name, while Quake is merely average. Yes, they're both short, which is good, but Doom communicates the frightful, nightmarish nature of the game, while Quake is quite meaningless as a name. Even after playing all of the Quake games, I'm still not sure what connection this name has to the games.
o Avoid generic titles. Examples include: Universal Combat, Brute Force, Dungeon Siege, and Eternal Darkness. In short, these names are banal and forgettable. They do practically no work in selling the game within the box. Their generic quality makes them more difficult to standout from the pack, and more difficult to remember. These names also show a lack of creativity. With permission from developer friend Rich Carlson, I'm including his recently updated list of generic words, all of which should be avoided if at all possible. He breaks them down into three categories of avoidance (and quite honestly, I'd group them ALL under the "Felony" heading, as I have no mercy for generic game titles):
-- Felony: Alien, Dark, Darkness, Extreme, Quest, Shadow.
-- Misdemeanor: Awakening, Brood, Chosen, Dawn, Death, Destiny, Doom, Evil, Fallen, Legacy, Legend, Mandate, Prophecy, Prophet, Rebirth, Redemption, Resurrection, Revelation, Rising, Vendetta.
-- Light Slap on the Wrist: Age, Arena, Black, Blood, Chaos, City, Command, Commander, Commando, Commandos, Conquest, Dragon, Elite, Empire, Empires, Encounter, Faction, Force, Forces, Forever, Forgotten, Gate, Imperium, Key, Knight, Knights, Last, Legion, Legions, Lord, Lords, Magic, Master, Metal, Myth, Ops, Power, Return, Revenge, Silent, Soul, Space, Star, Steel, Storm, Strike, Total, Vengeance, War, Warlord, Warlords, Warrior, Warriors, Wars.
Just this morning I happened to read about a coming game from Activision, Tenchu: Return from Darkness. Hmmm, about as generic as a subtitle can get. BTW, check out Rich's Feb. 4th blog entry, "Steel Dawn: Forgotten Rebirth II Gold Edition," for another take on generic words.
Bottom-line, do not use these words! To do so positions your game as ordinary right from the start. And is that what you want for your pride and joy? I didn't think so.
o Beware of names that leave you open for easy criticism. In the February 2004 issue of PC Gamer, I saw this headline for a review of Ubisoft's FPS, XIII: "It's called XIII because there are XII better shooters." You have to laugh! And even though you cannot protect against this sort of wordplay attack in all cases, it's still something to consider when you're formulating a game name. For example, I wouldn't use a game title like The Bad and the Beastly, as I can just see people twisting those words against you if they don't like your game.
And there you have it. Remember, none of these are hardened, immutable rules. However, I try to use all of them in my favor for each and every game, because in today's competitive environment, every little thing you do right only helps.
I'd add one major item to the list.
* Avoid using Japanese-language names or fake Japanese names in the west.
Half the reason that Japanese games often do so badly in the west is because they have meaningless names that the public simply do not relate to.
That said, if you are going to translate the Japanese name into something in the west, don't do a crummy job. There's an interesting disaster-movie style Japanese game called Zettai-something or other which marketing people in the west rather uncreatively called SOS Disaster. Sold loads. Not. Shame.
Posted by: Tadhg | Friday, February 13, 2004 at 07:33 AM
Scott, might i go off topic for a while and ask a question about Max Payne sales ? I have read somewhere (Sorry i don't recall where...) that Max Payne 2 wasn't overall a big commercial success, or at least not has expected. From your point of view, why do you think it did happen ? I am curious, because quite frankly, i though it was one of the best game i have played. The only thing i could think of, might be the lack of a TV ads for a broad exposure...
And it might be as well in topic. You see i remember Max Payne, and i know their is two titles because i played them both. But, apart that fact, the rest is bland in my memory. Why have put Max Payne 2: The fall of Max Payne, and not simply: The Fall of Max Payne, or Max Payne: The Fall. I am wrong to assume that Max Payne 2 title, would have been too long and not focus.
Posted by: dubeau | Friday, February 13, 2004 at 06:48 PM
After reading this yesterday (and at that time all 50 comments), I wondered if long titles, titles with colons, titles with periods etc affected TV series.
Well, "Mission: Impossible" done extremely well, lasted for years and is still watched worldwide to this day, same with "The Man From U.N.C.L.E.". But then, you realise that (given the names) these are spy shows. Thus the negative effects colons and periods would bring are nullified.
On the flipside to this, "CI5: The Professionals" is a successful TV series, however most people (including the creator Brian Clemens) just call it "The Professionals".
So when I look at long game titles...and here's one that hasn't been mentioned yet:-
The Mystery of the Druids. I played the demo and it entertained me well enough, but the title is horrible - who would want to buy a game with the word "Druids" in the title even if they *haven't* played the demo?
Indeed, before release, Omikron: The Nomad Soul dropped the "Omikron:" title and just left "The Nomad Soul". This isn't that generic, and is at least interesting to the buyer. Then you have to take a look at Jagged Alliance, that although it's a great game when you play it (and indeed as a series), the title - to my mind at least - is rather generic (although I suppose it could be stretched to a point). The original title was "Ambush" which perhaps was a better title considering what you do in the game.
Now, in regards to the person who commented above about Broken Sword, you literally think of a broken sword. But this is not enough to make you think this is a point and click adventure game set during the end of 1999. Indeed, my sister - who doesn't like the Broken Sword series - picked it up for the GameBoy Advance thinking it was an RPG until the box reminded her that it most certainly isn't and she put it back.
Now the game's packaging is interesting enough that you'd pick up the box to look at anyway. And add to this, that the third game (Broken Sword: The Sleeping Dragon) dropped the number. And all three games still sold very well worldwide. Some food for thought: perhaps good games just nullify it's title's shortcomings and still manages to sell well. Just like the three TV series I mentioned.
After all, even if a title is dull and uninspiring, or the relevancy is not immediately present (unless you play the game) if there's an attractive packaged game on the shelf...it *will* be picked up by the consumer at some point. Indeed as has been said by Mr. Miller: "A name is only part of the puzzle". This further builds on PaG's post about he would pick up a game titled "Evil" just to (at least I would imagine) look at it.
---
Now, I shall take this opportunity to say hello to my fellow fanatic (albeit not *quite* on the same things)...sooo...
Hello there Joey Joe Joe Junior Shabadoh!!!
And http://www.meccaworld.com - Where the world comes to play, where the world comes to bang a gong, where the world comes to get it on!
Regards,
Yickle.
P.S. Not too shabby eh considering this is my first post in Scott Miller's blog after lurking for so long? :}
Posted by: YicklePigeon | Friday, February 13, 2004 at 11:22 PM
Do you mind if I add "Online" to the list of horrible words? Find another way of telling people it's an MMOG. Consider the sheer volume of games with the word "Online" in the title:
Ultima Online
The Matrix Online
Middle Earth Online
Eve Online
Anarchy Online
Destiny Online
Dominus Online
Ragnarok Online
Warhammer Online
The Sims Online
Ok... that's enough for now. The point is that it doesn't take a Harvard grad to figure out if a game is played online or not, and I'm guessing that putting it in huge letters in the title can actually hurt box sales. Consider that an incredibly high percentage of people who buy the box never actually subscribe, it seems like you're shooting yourself in the foot with a title that might make some of those people less likely to try it out.
In the winners category I'd put: Everquest Live, City of Heroes, Worlds of Warcraft and Star Wars Galaxies. They somehow managed to make you aware that you might be picking up an MMOG without actually using the word ONLINE in big flashing letter... go figure. ;)
All time favorite name: Mythica. Short, simple, poetic, implies fantasy and a sense of scale. I still pick up the box every time I see it, and even though I know I probably wouldn't enjoy the game, I've still been sorely tempted to buy it just to find out.
Posted by: Paul Jenkins | Saturday, February 14, 2004 at 04:02 AM
dubeau - "I have read somewhere (Sorry i don't recall where...) that Max Payne 2 wasn't overall a big commercial success, or at least not has expected"
Take 2 blamed "disappointing" sales of Max Payne 2 for a drop in their earnings forecasts earlier this month. Of course, that might have had something to do with the terrible advertising the game got, on this side of the Atlantic at least. I remember seeing posters all over the London Underground for Max Payne 2 describing it as "a noir love story". Whoever came up with that tag line should be taken out and shot.
I'd also hazard a guess that now the novelty of bullet time has worn off and more and more games are starting to use it, Max Payne 2 just didn't have a unique feature to set it apart from other games. Or maybe everyone was sick of bullet time after the Matrix sequels. ;)
Either way, it's a shame because (although I've not had time to play it myself yet), everyone I've spoken to says that Max Payne 2 was a big improvement on the original.
Posted by: Gestalt | Saturday, February 14, 2004 at 11:04 AM
Dubeau, regarding Max 2's name, I explained what happened in my original topic post.
As for the sales of Max 2, right when the game went gold, to several people involved with the project I predicted that unit sales would fall short 20 to 30% compared to the first game. I had many reasons for believing this would happen, but can't go into them here.
Also, the marketing for Max 2 was only a notch above horrific. I'm positive that the game's poor marketing, including its advertisements, PR, and retail box, played a not-so-small role in the game's weakened sales. Overall, the marketing for the game missed opportunities to communicate the correct positioning messages, they failed to use the all-important concept of credibility, and the marketing failed to build buzz for the game.
Note that with the first game, all of these marketing phases were properly done. I can only explain the difference between the first and second games by saying that with the first game 3D Realms was intimately involved with the marketing process and giving detailed direction to the publisher, but with the sequel we were not involved at all (having by then sold the brand to the publisher, giving them all control over the game's marketing).
My belief is that 99 out of 100 people employed in marketing, simply do not understand this craft. They do not understand that it's more science than art. They love the creative angle, but they do not apply the necessary psychology. Marketing is the application of the science of human behavior. Do most people in marketing realize this? Nope. They just wing it, thinking that creativity will carry the day.
Posted by: Scott Miller | Saturday, February 14, 2004 at 03:01 PM
Or lack of creativity in many cases :)
One thing that regularly astounds me about thegames industry is the generally awful marketing. This applies almost across the board, and goes to explain why so many good or great games (like Max2) don't do as well.
It's only reasonable to assume therefore that the standards of professionalism of the industry's marketeers is appalling. My personal experiences of people involved back this up. Most of the game marketing people I've dealt with do not play games, and many of them are really cooling their heels in gaming until they can get a job in film or TV instead.
Too many games suffer from having the same five phrases attached to each box like "compelling story-based interactive stealth gameplay" in some sort of lazy half-assed attempto to curry favour with "The gamers". They honestly think that there's no accounting for people's tastes and no-one knows a hit until it happens anyway, so it' all what the Americans call a crap shoot anyway.
The only company in the last decade that has consistently marketed semi-well, at least in the UK, is Sony. Sony actually think up interesting campaigns, such as the Fun Anyone campaign that they ran with this Christmas. Like or hate the individual campaigns themselves, at least they try, and it seems to have worked for them.
Posted by: Tadhg | Sunday, February 15, 2004 at 04:07 AM
I'd be very interested in hearing what kind of things have influenced other people's buying decisions from an objective standpoint, and why some marketing techniques have been successful or unsuccessful in the past.
One thing of note, by the way, is the one television advert I saw for The Fall of Max Payne made the game look terrific. Had I seen more than one advert, ever, I probably would have bought it. While the box convinced me to pick it up and look, the backside didn't sell well at all. One thing that would have helped was if the box reminded me at some point of the commercial I'd seen. It didn't. In fact, didn't the reverse side focus on the "graphic novel" feel or some such?
One other thing that I think should have been done was to add a splash of red somewhere on the cover as well. The black and white made the box stand out, but also set the wrong tone. A simple red object on the front as the only color may have kept me from feeling "blah" while I looked the game over.
The biggest thing, though, was exactly what Scott said. No buzz. None. The only person who told me anything about the game was one person involved with the physics engine who said, "Man, you're going to be so impressed with the new Max Payne game that's coming out." That was it. That was all the buzz I got, and by the time the game was released, I'd already forgotten it.
On the other hand, this blog reminded me, so maybe I'll go out and buy it now. I hear the game is pretty good. ;)
Posted by: Paul Jenkins | Sunday, February 15, 2004 at 05:31 AM
edit: Earlier I said that the name Mythica kept inspiring me to pick up the box... my mistake... was thinking of Majika... Mythica still has the best name ever, but was just cancelled by Microsoft do to... ummm... well, for some reason or other.. (www.mythica.com)
Posted by: Paul Jenkins | Sunday, February 15, 2004 at 05:49 AM
Paul, I agree 100% that the back of Max 2's retail box was part of its overall marketing failure. Well, the entire box was bad, IMO, but the back was the worst. The style of the box was good, for the most part, which is probably all the marketing people cared about, but the box's message failed to sell the game inside.
Most marketing people believe style is what matters, all else be damned. And while style matters greatly, it cannot come at the expense of function: specifically, a box's sole function is to have the person who picks it up ALSO buy it. And to this end there are numerous techniques that were in place on the original Max Payne's box, that were not in place on Max Payne 2's box.
Posted by: Scott Miller | Sunday, February 15, 2004 at 10:55 AM
Numbers after sequel titels sometimes work well. "Doom 3" is an awesome titel, for many reasons. And "Final Fantasy XII" still sells copies like crazy...
Posted by: MMad | Sunday, February 15, 2004 at 12:18 PM
"I remember seeing posters all over the London Underground for Max Payne 2 describing it as "a noir love story". Whoever came up with that tag line should be taken out and shot."
The "Noir Love Story" tagline got my sister to buy it. My SISTER. She's a GIRL. A GIRL bought Max Payne 2!
Then she tried it, and immediately gave it to me.
How long is the female demographic going to be disappointed by videogames? I'm not suggesting any amount of pandering or patronization be done, but my sister obviously wants to be onboard the new entertainment revolution. As such, she can only get third class tickets, and she's a first class kinda gal (err, not that I'm trying to pimp out my sister or anything).
Posted by: Aubrey | Monday, February 16, 2004 at 05:05 AM
But there is a love story in there. Somewhere. Underneath all the shooting.
And it was a good one too!
Posted by: Tadhg | Monday, February 16, 2004 at 05:54 AM
Maybe they should've called it "A Noir Love Shmup".
Posted by: Walter | Monday, February 16, 2004 at 06:06 AM
Hi Joe,
Care to go into a bit of detail about Alien Carnage?
This is probably my all time favourite apogee game, but it's got a horribly cliched title.. Was this forumlated a bit before you'd really studied the nomenclature of games, or was it something out of your control? THe protagonist seems a bit less thought through than in other games as well. The name "Halloween Harry" really isn't as in-your-face or explicitly action oriented as a lot of other Apogee/3DR heros, even though arguably he was second only to duke in terms of shoot-em-up attitude and gameplay. Again, was this just something you were not really giving much thought to at the time, or was it out of your control for some unexplained reason?
Do you feel that either of these factors adversely affected the games' sales?
Posted by: Jack | Tuesday, February 17, 2004 at 02:02 AM
-- "...or was it something out of your control?"
Jack, this game was developed by a team in Australia, and was originally named Halloween Harry, a name we (Apogee) weren't fond of from the beginning. But back in those days we allowed the developers whom we worked with to make creative mistakes against our better judgment. After the game's release, the developers finally realized that the HH name wasn't the best, and accepted our argument that the HH name positioned the game as a Halloween-only game, which it clearly was not. So, they came up with the generic replacement name, Alien Carnage. At that point, we were just so happy for them to change the name, that we didn't suggest that it was equally poor, but in a different way.
It's a shame, because as you say, this was one heck of a game for its time, and generally didn't sell well. The two poor names were unquestionably one of the game's downfalls.
Posted by: Scott Miller | Tuesday, February 17, 2004 at 08:29 AM
"How long is the female demographic going to be disappointed by videogames?"
So long as developers continue to agree with this statement:
"... overall, I do not think women are a great source of industry revenue."
Posted by: JP | Tuesday, February 17, 2004 at 10:39 AM
So Scott, what do you think of the Metroid series names?
With the possible exception of 'Super' Metroid, and especially the games coming out now (Prime, Fusion, Zero Mission)
Prime 2 is coming out soon, but theyre saying they'll change the title to something more original (I guess we'll wait and see).
Each game plays as a new chapter or episode, rather than a rehash, and they were able to try a new version of their tested and true method (2D to 3D) and successfully do it now they have 2 platforms on which to expand their IP, in the 3D universe (GC), and in the 2D universe (GBA).
It seems that most other transfers of this type, especially on console games, have failed. A Few examples would be Castlevania (Lament of Innocence, I have not played, but the N64 games were total flops) and Megaman (Megaman Legends and Megaman Legends 2 were both flops, as well as Megaman X7)
-Nathan
Posted by: Nathan Peterson | Tuesday, February 24, 2004 at 07:37 PM
I haven't followed the Metroid series too closely. I didn't play the last one on the GameCube because too many people warned me it had a weak save system, so I stayed away.
However, it appears that they're staying away from sequel numbers, and so I think the names are good.
Posted by: Scott Miller | Wednesday, February 25, 2004 at 10:15 AM
While I agree that for the most part numbers after titles are unnecessary, they are, just occassionally, of some importance.
Now, this post is not meant to be a plug, but I make some grotty freeware games, and a friend of mine once made a game called 'The Cafka Files'. I decided that this was far too cumbersome a title to use in a sequel, so I shortened it to 'Cafka'. In this case I feel that a number works after the title - 'Cafka 2: xxx xxx xxx' (where 'xxx xxx xxx' is the subtitle). Would Scott suggest that the 2 was still unnecessary (purely out of interest)?
Posted by: Robert Lacey | Tuesday, March 02, 2004 at 01:11 PM
Yes, I'd drop the number. Perhaps trying playing with titles that follow the model of the Indiana Jones movies.
Posted by: Scott Miller | Tuesday, March 02, 2004 at 02:09 PM
More thoughts on game-naming...
http://www.livejournal.com/users/zeitgeist2k4/
Posted by: | Tuesday, March 09, 2004 at 12:58 PM
"Armed & Dangerous" is actually a decent name. Enough time has passed that people will forget about the bad 80s movie. I think the fact that it was a corny game is what made it seem bad.
There's a difference between a bad name, and using the wrong name.
Posted by: gangsta | Wednesday, March 17, 2004 at 03:05 PM
Uh, I think pretty much everything has been said that I can think of, except for two small things.
Jedi Academy didn't include a sequel number because it was started as an expansion pack, but a few changes to the engine, and a few larger ideas, pushed it into a stand alone, but still tangential to the Jedi Knight storyline.
The other thing is actually related to one of the names listed... In actuality Freespace 2 was just that, Freespace 2; it was the first that was titled Decent: Freespace The Great War. Sure, it is a minor distinction really, however it would seem they learned a bit and dropped the entire Decent pretense, as really there was nothing connecting the two series.
Hey, if people were commenting about XIII being a Fren... scratch, Belgium comic, I figure Freespace 2 should get a little love too. Yes, yes, the sequel numbers... but hey, better than the alternitive of having a name longer than this comment.
Posted by: Raptor | Sunday, March 21, 2004 at 10:48 PM
I totally agree with Scott Miller. There are many horrible titles for games these days.
But you know what... german translations of american titles are the most horrible in the world! I'm a guy from Germany, so I know what I'm talkin' about.
Best example are the Thief series:
Thief : Dark Project
Thief 2 : The Metal Age
Now those subtitles doesn't sound that bad in english and the series really rocks. But now look at the german translations:
Dark Project 1 : Der Meisterdieb
Dark Project 2 : The Metal Age
Total crap if you ask me. First of all, the game is called THIEF and not DARK PROJECT. You cannot use the subtitle of the first game and use it for the entire series. How stupid is that?! Second, "Der Meisterdieb" means "The Master Thief". This title may sound crap in english, but very cool in german.
They could have named the german versions sth. like that:
Meisterdieb 1 : Dark Project
Meisterdieb 2 : The Metal Age
Sure, it's not wise to mix different languages in titles, but it makes more sense that way.
And you know something else? They will keep this stupidity and call the upcoming "Thief 3" in german "Dark Project 3". Now check this out. If this isn't the most shitty mistake in the whole gaming world.
The only good thing about the german version of the Thief series is that it's the only one which has brilliant german voice acting. Garrett sounds so much cooler in german than in english. But this shouldn't be an excuse for the shitty naming, though.
Posted by: Daedalus | Thursday, May 27, 2004 at 11:46 AM
I disagree completely. Well, not completely but with a lot of this.
I think title game numbers can help. I was trying to find the latest Pokemon game and had to read through online posts to know that Pokemon: Ruby is older than Pokemon: Leaf. I'd like to just buy the latest one and a title++ would've helped. I think that for potential new customers an incremental number would help and not offend your existing fan base at all. Also, just like the developer for Slackware skipped 5,6 and went straight from slacker 4.x - 7 to be able to look as 'new' as the competing products that were on version 6.x....again for NEW users.
Also, if I was looking at a game for the first time I'd like to see the title Magic or Fanatasy in it because then I know it's like other similar games I like. And some games want to be generic and fit into a genre maybe they are spoofs of a famous game like Dragoness Warrior or something. Not all games can be completely original and weird. Most games are pretty much just twists on existing games/genres. And finally i don't think the title really matters as much as you suggest.
But then again i've never played DOOM (or duke nukem)and have played and enjoyed Final Fantasy XI: Chains of Promethia or whatever it is called :p
Posted by: Alyssa | Wednesday, February 16, 2005 at 11:10 PM
Nice site :)
Posted by: Darting | Saturday, February 19, 2005 at 06:03 PM
Alyssa-
GREAT POINTS!!! I think the Pokemon games are ESPECIALLY confusing to consumers who just want THE newest game.
Also, incremental numbers make for much shorter titles, which Scott says are good. I just saw a link on 1up.com for the sequel to "The Suffering". Did it say "The Suffering: Ties That Bind"? NOPE! I just said "The Suffering 2". Man, "Ties That Bind" is an awful subtitle!!!
Posted by: the doctor | Monday, February 21, 2005 at 10:05 PM
Nice website. Compliments.
Posted by: Ilya | Saturday, February 26, 2005 at 08:06 PM
What do you think of the new Brothers in Arms game title? I've always assumed it was simply "Brothers in Arms", but then I started seeing the title "Brothers in Arms: Road to Hill 30" more recently and I became confused. Is this an expansion pack? (I had no idea if Brothers in Arms had come out already or not) I'm pretty sure it's not an expansion pack but the first game in a series, yet it has one of the worst titles I could imagine. "Brothers in Arms" is good, the "Road to Hill 30" subtitle is meaningless and cheapens the name a LOT. I think.
Posted by: Aaron | Monday, March 07, 2005 at 07:53 PM
I've already told the developers I think this is a poor name choice, in another forum. Brothers in Arms is entirely generic, relative to all the other WW2 game titles out there. And then tacking on "Road to Hill 30" is as dumb as adding "Combat Evolved" to the title of Halo.
Overall, the game name rates very low, and has fully exposes the cluelessness of Ubi Soft's marketing department.
Posted by: Scott Miller | Tuesday, March 08, 2005 at 12:30 PM
To me, I am reminded of Band of Brothers, the cool WW2 mini series from HBO. Granted, not everyone has HBO, or has seen Band of Brothers, but I associate the name in a positive manner because I have.
Posted by: Robert Howarth | Wednesday, March 09, 2005 at 02:00 PM
When I hear the title "Brothers In Arms", it just reminds me of Dire Straits. ;)
Posted by: Gestalt | Wednesday, March 09, 2005 at 02:09 PM
Scott-
I disagree. Below are my notes on the title from back when it was first announced. I agree, the subtitle is a problem, but apparently it was added to help avoid an HBO lawsuit. :-(
>>>
"Brothers in Arms" is a good title. It directly evokes the hugely popular "Band of Brothers" mini-series, which was the spiritual sequel to "Saving Private Ryan." Their announcement is a little awkward though... As it sights emotional storytelling... Along with less scripted sequences. Or at least that's how it sounded.
But in the CROWDED market of realistic shooters (Medal of Honor, Call of Duty, Men of Valor, Battlefield 1942, etc) it just might stand out. The focus on the squad (the "brothers") might be enough of a hook. And of course "arms" means weapons and war. So it's a good title. It identifies the setting (war), and the hook (the squad). The downsides are that it's not clearly WWII and not clearly an action FPS. But both of those things could be good for the franchise long-term (a Korean War spin-off, or a board game could use the title).
I also liked their logo, which is really evocative of the Band of Brothers logo. It is clearly military, clearly American, and clearly WWII. Here the logo helps the name clarify some of its weaknesses.
I've gone from thinking Gearbox had no hope... all the way to thinking they might be able to be one of the top three games in the pack that make it. Randy makes a good point that when Call of Duty was announced it was slammed too.
Posted by: the doctor | Sunday, March 13, 2005 at 09:56 PM
Doc-
I think Brothers in Arms is an OK name. Its problem is that it follows the NOUN-PREPOSITION-NOUN naming pattern of every other historical FPS:
Medal of Honor
Call of Duty
Men of Valor
Brothers in Arms
But… there is strength in numbers. A recognized naming pattern can be used to silently identify the genre of your game. Just like the original action FPSs:
Doom
Quake
Unreal
Halo
So while Brothers in Arms isn’t a revolutionary name… it’s not really trying to be a revolutionary game. The name does the job it needs to. But I can't think of anything better.
Posted by: DukeFan | Saturday, March 19, 2005 at 04:50 PM
So what's a better name for this game than "Brothers in Arms"???
Posted by: the doctor | Wednesday, March 23, 2005 at 09:59 PM
Practically anything that doesn't copycat the "NOUN-PREPOSITION-NOUN" genericness that we've seen in so many other similar games.
A name I *REALLY* liked that was up for consideration for this title, was Baker's Dozen (you play the role of Baker). Now here's a clever name that focuses on the lead character, and isn't generic, nor a copycat in terms of style. I think this name turned out to be unavailable due to trademark conflicts, but at least this is an example of an original, compelling name. There must be many others if given enough brainstorming.
Posted by: Scott Miller | Thursday, March 24, 2005 at 10:13 AM
I notice when I go into a store looking at what's out on the market, as a programmer I'm looking at the gameplay they are promoting (whether it's all that it lives up to be is another topic), and as a consumer I look at it's marketing. We do this for everything (look at the marketing).
Example: Do you think we'd of bought coke if it was named cabonated flavored syrup water?
I agree with Scott on these things, game names are getting redundant and uninspiring. They either have nothing to do with the title, too general in naming, or stylized to another game's name that is popular in the genre.
if a game can't sell me by it's name and marketing schemes, it's gonna have to be on something that I heard to buy it. With marketing a product, if it doesn't have cachet (for you who remember Seinfeld...) most people have a less than lukewarm reception to it.
Games are usually sold by coverage by media that covers games. Alot of these "game media" are getting trade-offs for game exposure, example IGN for the past few months have had coverage on Midway's NARC. Now they're promoting the sale of it pretty heavily. Alot of people use this for info on games.
Word of Mouth is something that is a lost form of selling with games, I don't remember the last time I had a game recommended to me and had me sold about it.
In essence, the problem is if the name doesn't catch some spark in a consumer's inetrest, then it's a candidate for being a bargain bin liner. With a great name and marketing, you could potentially sell a game to someone that normally has no interest in the genre of the game. The name of the game is an important part of the marketing of a game.
example of name importance:
If a game's name was called "Total Crap"... how do you get someone to buy that?!
Posted by: Patrick Johnson Jr. | Thursday, March 24, 2005 at 03:05 PM
The only good 1-word WW2 themed names I can think of are German. :)
It would be an interesting challenge to come up with some good English ones.
Posted by: Robert Howarth | Thursday, March 24, 2005 at 06:34 PM
Hi there this is ami.i request u to pls suggest me a good name for my gaming zone since am stuck in it .i hope i will find the right answer.
Posted by: Ami | Tuesday, March 29, 2005 at 09:40 AM
"Duke Nukem Forever" can be converted very easily to "Duke Nukem Never" :))
Guy, did you think good enough about this name?
Posted by: Andrei | Sunday, April 10, 2005 at 10:50 PM
Does anybody know that Half-Life translated as Период полураспада?
Posted by: Toukan | Wednesday, April 13, 2005 at 10:32 AM
Err... Toukan... It is shorter, "Полураспад"... But cam you find any person who call HL "Полураспад"? :)
Posted by: Log_in | Wednesday, April 13, 2005 at 05:50 PM
ниасилил
но всё равно зач0т
=)
Posted by: ^x___X^ | Monday, April 25, 2005 at 07:14 PM
Just one title:
DOOM 3: Resurrection of Evil
Absolutely no comments, guys.
Posted by: Dolphin | Wednesday, April 27, 2005 at 09:54 PM
Hello, I liked you site very much. But maybe you should change the color of the background on the site?
Posted by: Peter | Wednesday, July 13, 2005 at 10:39 PM
Ага, начитались статеек на АГ и давай туда же: "зачОт", "зачОт" :-)
Respect to author :-)
Posted by: Dilman | Wednesday, August 03, 2005 at 03:59 AM
So my game 'Evil Bob and the invasion of the suitcase full of fluffy dusters' would not be a good game title.
You play evil bob, on his mucky world, and these fluffy dusters turn up in a suitcase shaped spaceship, to clean up evil bob's world, and you as evil bob has to stop them.
Posted by: bob | Sunday, August 21, 2005 at 01:50 PM
Deus Ex is the cleverist game name ever. It only iscolates ignorant casual gamers who do not deserve to play this game. Let them stick with Fifa street. Deus Ex Machina 'God from the machine' is very appropiate for the game. Helios is a Deus Ex machina if taken literally. It can also mean an illogical solution not consistent with the rest of a story. This is recognised as the directors way of ending a film as he/she likes. Obviously you have 3 endings to choose from in deus ex. It can also refer to a solution to a problem that has seemingly come form out of the blue. JC is the 'solution' and he was genetically engineered, which is by no means usual!
Posted by: Dave | Wednesday, September 14, 2005 at 11:00 AM
Just a note to Scott, or anyone that's maintaining this site on his behalf. Apart from the pages of links being thrown here, you might want to check the last two posts. They're noise with links thrown in the detail field to drive traffic to other sites. One suggestion Typepad might like to consider is adding a random code security image for clearing comments that are made manually, as a way of shutting out this auto-generated spam. Feel free to delete this comment once you're done with it. Thanks.
Posted by: Charles E Hardwidge | Saturday, October 01, 2005 at 07:54 PM