Just a few quick notes on why I (mostly) loved Half-Life 2...
o The story was a big tease. While I generally prefer more conclusive stories, I took the HL2 story for what it was, and enjoyed it. Actually, there's not much of a story in any traditional sense, as Freeman doesn't experience a character arc (he ends the game no better off than he starts it), and the story is less about drama and more about setting, mood, and survival without a defined goal. Still, it worked much like most X-File stories worked, leaving you hanging at the end, not sure about what really happened of any consequence. If most games had stories like this, I'd be upset, but I'll cut HL2 some slack.
o Gameplay variety. I think variety is one of the biggest keys to a successful game, as no one likes to get stuck doing the same thing over and over the entire game. Within HL2's 16 hour adventure, I spent an hour on a swamp boat, an hour riding a dune buggy, and hour controlling a horde of aliens, an hour teamed up with a squad, an hour in a scary village with the help of a preacher, and an hour hunting and evading scary three-story tripods straight from The War of the Worlds. Throw in the gravity gun and an impressive variety of physics puzzles, and that's what I call glued-to-your-seat variety.
o Realism. In part thanks to physics, but also the intense detail of the environments, from swinging power lines, to the enemy AI, characters who are there to help you, to the believability of the game's fictional universe. It all adds up to make this the most realistic game world I've ever played within.
o Execution and polish. -- The kind that you rarely see unless the developer goes the extra mile, and there's no arbitrary, publisher-pushed deadline.
o The Citadel. A nearly always visible landmark and reminder of your oppressed existence. And the game's only tangible goal, as you know from the beginning you'll eventually end up within this sky-high monolith. And Valve delivered on the promise with a satisfying tour of the inner workings.
My only knock against the game is that my character was merely a heroic puppet, who earned nothing for himself. This is ultimately unsatisfying, and doesn't give the closure I crave in stories. Still, HL2 is a landmark release, and sets the bar high for FPS games that follow.
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