In my desperation for blog material that I can etch within the white electrons of this editor, and within ten minutes of spare time, I offer this not-so-compelling entry.
Two easy ideas to improve World of Warcraft:
[1] A weapon trophy case. This would contain an image of all of your weapons, including your past weapons, and for each weapon you can point at it with your cursor to see a list of weapon stats, like number of kills, number of hits, number of misses, number of critical strikes, what levels you used it, and your average DPS per engagement. Other stats might be good, too. Weapons only appear in this case after you've sold them.
As it currently stands, when you've outgrown a weapon you sell it to a vendor for a giveaway price, and that's the end of it. No sense of history.
[2] Here's the idea I like the best of these two. Weapons should level up through usage. For example, a level 20 sword with a DPS of 16.5, should level up slightly after every 100 kills, maybe by one tenth of a point. This would reward players who stick with weapons for a long time, and simulate the act of becoming better and better with the weapon, as would happen in real life. Perhaps the most a weapon can level up is 2 DPS, but it would still make a difference for the player to see his or her weapon improving through continued battle usage.
There's my two cents on how to improve WoW. Sure, there are 5000 other improvements that can be made, but I haven't seen these two mentioned anywhere yet, so there ya go.
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