Greg's recent post, "No Justice, No Peace": No Truce in the Narratology/Ludology War, covers well the ongoing battle between these two camps, a battle I care so little about that I thought I'd never blog about this topic. But, never say never...
My two cents won't be too enlightening, as I've not given this topic a lot of thought. Quite simply, I see games as formal, rules-based systems. So, I guess I'm a ludologist. But then, I fully recognize the grand importance of context and story in modern games, so I guess I'm a narratologist, too.
To my simplistic way of thinking, it boils down to this:
o Abstract games do not need a story, like chess, checkers, Sorry, Trivial Pursuit, poker, Go, etc.
o Games that involve characters are better off with a story to give meaning to the action.
That's it!
The more abstract the game, the less the need for a story to tie it all together. But once you add actual characters to the game -- especially human characters -- there's something hardwired in us that makes us want a story to give context to the action. It's not required by the game. But it's desired by the player. Stories, when characters are involved, satisfy us in a primal way that Joseph Campbell can explain much better that I (and I'm not referring to The Hero with a Thousand Faces specifically, Campbell wrote other books that covered this topic that are lesser known, like Myths, Dreams, Religions).
Bottom-line, I see this debate as a pointless distraction that has pulled a lot of smart minds into its depths. In effect, there is no conflict between the two camps. The ludology camp is perfectly correct, and how this can be argued is beyond comprehension. However, modern, realistic games with characters absolutely work better as narratives. We all love good stories, and games may eventually be a great medium for stories.
Am I wrong? I don't see how I can be.
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